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International Journal of Academic Research in Business and Social Sciences

Open Access Journal

ISSN: 2222-6990

Mobile Augmented Reality Learning Application for Students with Learning Disabilities

Nurhidayah Abdul Rahman, Ramlah Mailok, Nor Masharah Husain

http://dx.doi.org/10.6007/IJARBSS/v10-i2/6896

Open access

This study was carried out to develop a mobile augmented reality (AR) learning application, called BadanKu, to help students with learning disabilities to learn the topic of human anatomy. The development model used for the development of this novel application was the ADDIE model. A suite of development software, namely Adobe Photoshop, Unity, and Vuforia, were used to develop this mobile AR learning application consisting of several multimedia elements, such as text, audio, graphic, video, and animation. A virtual human body was designed to show the three major parts of the human anatomy, namely the head, torso, and limbs. This learning application was developed to help teachers of the self-management subject to teach such a topic to year-one primary school students with learning disabilities, whose ages range from 7 to 9 years. These teachers can use the smartphone camera to scan those parts of the human anatomy shown on the application’s user interface to display the learning contents to students, with which the latter can interact with to learn all aspects of such body parts. Clearly, teachers can leverage learning activities of students with learning disabilities with the use of mobile AR learning applications with multimedia elements, such as audio, graphics, animation, and video, the impact of which can make such students highly motivated, active, and interested in the learning process.

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In-Text Citation: (Rahman et al., 2020)
To Cite this Article: Rahman, N. A., Mailok, R., & Husain, N. M. (2020). Mobile Augmented Reality Learning Application for Students with Learning Disabilities. International Journal of Academic Research in Business and Social Sciences, 10(2), 133–141.